Ben would like to say: he whooped my ass at this. It’s true. He did. Painfully.
It probably doesn’t help that I am awful to racing games. Fun though.
MS:A sees a loose plot around petrol-heads making a racetrack out of a collapsing city (suffering earthquakes and the like – I know, poor taste, but unfortunate timing is not their fault, really). There’s the usual storyline game to play through, and then a whole bunch of freeplay stuff (including multiplayer options – yay!)
I enjoyed watching Ben play through MS:A. Like other MS games, it was hugely visually appealing, and the cut scenes were amusing (in a moving-comic books style which was unusual and worked well). Oh, and the character Tyler was hot stuff (you know, until he started talking. That’s him, above. Brum brum!)
As far as gameplay is concerned, it’s much the same as MotorStorm: Pacific Rift – the same sorts of vehicles which handle in the same sort of way (yay for the Mudplugger and Monster Truck – big cars that don’t go terribly fast but are also fairly hard to total). A good selection of different race types – eliminators are a good challenge, because if you fall behind, you explode.
However, I wasn’t too fond of the tracks – there’s a lot of floating debris, a lot of things to fall off (seems to be happening a LOT with the games I’ve played recently) and it just wasn’t my cup of tea. I much preferred playing in the jungle of MS:PR – less things falling from collapsing buildings. There’s a lot of jumping from roof top to rooftop, and the track can even change between laps due to earthquake related damage (buildings falling over, roads sinking, etc.) – it’s great fun to watch someone who knows how it’s done, but maddening if you suck.
Definitely worth a go if you like your racing games. Not worth a go if you suck at racing games like I do – the extent to which your car explodes will just become frustrating.